Presents lectures (each 30 minutes in length) by Scott P. Stevens, Professor of Computer Information Systems and Management Science at James Madison University, based on his courses in game theory. 1: Disc 1. Lecture 1. World of game theory ; Lecture 2. Nature of the game ; Lecture 3. Real life chessboard, sequential games ; Lecture 4. Life's little games, the 2x2 classic games ; Lecture 5. Guessing right, simultaneous move games ; Lecture 6. Practical applications of game theory -- Disc 2. Lecture 7. Random walk, dealing with chance events ; Lecture 8. Pure competition, constant-sum games ; Lecture 9. Mixed strategies and nonzero-sum games ; Lecture 10. Threats, promises and commitments ; Lecture 11. Credibility, deterrence and compellence ; Lecture 12. Incomplete and imperfect information.
Part 2: Disc 3. Lecture 13. Whom can you trust? ; Lecture 14. Encouraging productivity, incentive schemes ; Lecture 15. Persistence of memory, repeated games ; Lecture 16. Does this stuff really work? ; Lecture 17. Tragedy of the commons ; Lecture 18. Games in motion, evolutionary game theory -- Disc 4. Lecture 19. Game theory and economics, oligopolies ; Lecture 20. Voting, determining the will of the people ; Lecture 21. Auctions and the winner's curse ; Lecture 22. Bargaining and cooperative games ; Lecture 23. Game theory and business, co-opetition ; Lecture 24. All the world's a game.